Resumé

[My resumé may be downloaded at the bottom of this page]

Jordaan Mylonas

jordaan@jordaan.org

Projects

[For more details on the projects, follow this link]

HammerSpace (WIP)
  • Independent project, still in development
  • 2.5D multiplayer platform/fighting game
  • Made using Unity3D
  • Roles in Team: Lead programmer (tools and gameplay programming), gameplay designer, web development
Sole
  • Independent Project
  • Completed by a team of 5, in the space of 16 days
  • 3D Exploration / Physics game
  • Made using the Unreal Engine 3 (UDK)
  • Role in team: Lead (only) Programmer, QA Tester.
The Elementalist
  • University Project, completed over 2 semesters
  • Completed in a team of 5
  • 2.5D Side-scrolling platform/puzzle game
  • Made using the Unreal Engine 3 (UDK)
  • Roles in Team: Lead (Only) Programmer, Team Manager, Lead 3D Artist, QA Tester.
  • www.ElementalistGame.com
Geo Fighter Alpha
  • Independent Project
  • Alpha Version Completed Solo, within 24 hours
  • 2D Top-down shooter, homage to Geometry Wars
  • Made in Flash

 

Education

[For more details on unit results, follow this link]

2008 - 2010 Bachelor of Games and Interactive Entertainment (Software Engineering)

Queensland University of Technology

Overall Course GPA: 5.85

GPA for Software Engineering units: 6.67

 
  • Studied units in both OpenGL and DirectX programming
  • Studied a unit on Real-Time Rendering Techniques, where I was taught state-of-the-art techniques involving HLSL Shader programming.

 

Language Experience

Engines, Libraries and APIs

Program Experience

  • C# (University Training, 2 years professional experience, 5 years hobbyist. preferred language)
  • C++ (University Training, 1 year professional experience, 7 years hobbyist)
  • Javascript and JSON  (2 years professional experience, 2 years hobbyist)
  • XML (University Training, 2 years professional experience)
  • Objecitve-C (1 year professional experience)
  • ActionScript 1, 2 & 3 (6 years hobbyist experience)
  • Java (University Training)
  • Python (University Training)
  • SQL (University Training)
  • Unity (2 years experience, preferred engine)

  • XNA

  • Source Engine
  • Unreal Engine
  • dotNET, asp.NET
  • DirectX 9, 10, 11
  • OpenGL
  • HLSL
  • Visual Studio 2008-2012
  • Flash MX 2004 - CS5
  • Lightwave 3D
  • Photoshop CS2-CS5
  • Maya
  • Dreamweaver MX2004-CS3
  • Tortoise SVN
  • Eclipse

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